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<title>Maps - Half-Life DeathMatch</title>
<link>https://hldm.org/en/</link>
<language>en</language>
<description>Maps - Half-Life DeathMatch</description>
<generator>DataLife Engine</generator>
<item>
<title>HLDM_Mechfire</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/408-hldm_mechfire.html</guid>
<link>https://hldm.org/en/files/maps/408-hldm_mechfire.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2020-11/1606407284_hldm_mechfire0004.jpg|--><a href="https://hldm.org/uploads/posts/2020-11/1606407284_hldm_mechfire0004.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2020-11/thumbs/1606407284_hldm_mechfire0004.jpg" alt='HLDM_Mechfire' title='HLDM_Mechfire'  /></a><!--TEnd--></div><br /><br />A new map by Leo set in an abandoned industrial plant. You can walk on the roofs and fly with the gauss. The action takes place at an abandoned plant.<br />The plant stood outside the city. In the old days life was in full swing here, the machines were running, and people worked "in the name of and for the good of all".<br />But many years later times changed. The plant fell into decline. The city grew, new high-rise neighborhoods appeared, while the machine tools and equipment kept rotting away. The only visitors were scrap metal hunters.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Leo</dc:creator>
<pubDate>Thu, 26 Nov 2020 19:43:48 +0300</pubDate>
</item>
<item>
<title>Maps ported from PS2</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/402-portirovannye-iz-ps2-karty.html</guid>
<link>https://hldm.org/en/files/maps/402-portirovannye-iz-ps2-karty.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2020-01/1578490698_ps2debris_5.jpg|--><a href="https://hldm.org/uploads/posts/2020-01/1578490698_ps2debris_5.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2020-01/thumbs/1578490698_ps2debris_5.jpg" alt='Maps ported from PS2' title='Maps ported from PS2'  /></a><!--TEnd--></div><br /><br />Maps ported from Half-Life DeathMatch on the PlayStation 2.<br />Some of them are completely new maps, and some are the familiar datacore and stalkyard, only slightly changed. All the maps are small and suit a small number of players on a server. The maps have no health or armor chargers, and no secrets either.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Nikita</dc:creator>
<pubDate>Wed, 08 Jan 2020 17:23:36 +0300</pubDate>
</item>
<item>
<title>Deadlab2</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/396-deadlab2.html</guid>
<link>https://hldm.org/en/files/maps/396-deadlab2.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2018-01/1515692765_deadlab2-28120006.jpg|--><a href="https://hldm.org/uploads/posts/2018-01/1515692765_deadlab2-28120006.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2018-01/thumbs/1515692765_deadlab2-28120006.jpg" alt='Deadlab2' title='Deadlab2'  /></a><!--TEnd--></div><br />The continuation of the story and setting of the Deadlab map.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Leo</dc:creator>
<pubDate>Thu, 11 Jan 2018 21:15:03 +0300</pubDate>
</item>
<item>
<title>Deadlab</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/373-deadlab.html</guid>
<link>https://hldm.org/en/files/maps/373-deadlab.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2016-03/1457186819_deadlab0000.jpg|--><a href="https://hldm.org/uploads/posts/2016-03/1457186819_deadlab0000.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2016-03/thumbs/1457186819_deadlab0000.jpg" alt='Deadlab' title='Deadlab'  /></a><!--TEnd--></div><br />A map from our portal, HLDM.org. The look and story of the map are very similar to the main Half-life storyline.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Leo</dc:creator>
<pubDate>Sat, 05 Mar 2016 17:16:24 +0300</pubDate>
</item>
<item>
<title>Castle_in_the_snow</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/364-castle_in_the_snow.html</guid>
<link>https://hldm.org/en/files/maps/364-castle_in_the_snow.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2015-10/1444843495_castle_in_the_snow_13100000.jpg|--><a href="https://hldm.org/uploads/posts/2015-10/1444843495_castle_in_the_snow_13100000.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2015-10/thumbs/1444843495_castle_in_the_snow_13100000.jpg" alt='Castle_in_the_snow' title='Castle_in_the_snow'  /></a><!--TEnd--></div><br /><br />Another map from our portal. It is a castle, or fortress, lost among endless snows.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Leo</dc:creator>
<pubDate>Wed, 14 Oct 2015 20:39:54 +0300</pubDate>
</item>
<item>
<title>Powder</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/363-powder.html</guid>
<link>https://hldm.org/en/files/maps/363-powder.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2015-07/1436696470_01.jpg|--><a href="https://hldm.org/uploads/posts/2015-07/1436696470_01.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2015-07/thumbs/1436696470_01.jpg" alt='Powder' title='Powder'  /></a><!--TEnd--></div>]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Thinker</dc:creator>
<pubDate>Sun, 12 Jul 2015 13:26:33 +0300</pubDate>
</item>
<item>
<title>Aecthdrl</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/358-aecthdrl.html</guid>
<link>https://hldm.org/en/files/maps/358-aecthdrl.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2015-05/1430583937_2015-05-02_00020.jpg|--><a href="https://hldm.org/uploads/posts/2015-05/1430583937_2015-05-02_00020.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2015-05/thumbs/1430583937_2015-05-02_00020.jpg" alt='Aecthdrl' title='Aecthdrl'  /></a><!--TEnd--></div><br /><br />The map is some kind of futuristic castle. It has lots of elements and creatures from the world of Xen.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Nikita</dc:creator>
<pubDate>Sat, 02 May 2015 19:26:09 +0300</pubDate>
</item>
<item>
<title>Aecantow</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/357-aecantow.html</guid>
<link>https://hldm.org/en/files/maps/357-aecantow.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2015-05/1430583548_2015-05-02_00010.jpg|--><a href="https://hldm.org/uploads/posts/2015-05/1430583548_2015-05-02_00010.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2015-05/thumbs/1430583548_2015-05-02_00010.jpg" alt='Aecantow' title='Aecantow'  /></a><!--TEnd--></div><br /><br />The map is some kind of complex set in the mountains. It is great for servers with low to medium traffic (4-18 players).<br />The server absolutely must have anti self gauss, because without it firing the gauss is simply impossible: you can kill yourself by shooting at practically any wall.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Nikita</dc:creator>
<pubDate>Sat, 02 May 2015 19:21:25 +0300</pubDate>
</item>
<item>
<title>Acid</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/356-acid.html</guid>
<link>https://hldm.org/en/files/maps/356-acid.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2015-05/1430583394_2015-05-02_00006.jpg|--><a href="https://hldm.org/uploads/posts/2015-05/1430583394_2015-05-02_00006.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2015-05/thumbs/1430583394_2015-05-02_00006.jpg" alt='Acid' title='Acid'  /></a><!--TEnd--></div><br /><br />A maze map. It is small in size, but has lots of narrow passages and small rooms.<br />Plant as many tripmine traps on the map as you can so your opponents blow up on them.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Nikita</dc:creator>
<pubDate>Sat, 02 May 2015 19:18:00 +0300</pubDate>
</item>
<item>
<title>Access</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/355-access.html</guid>
<link>https://hldm.org/en/files/maps/355-access.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2015-05/1430582900_2015-05-02_00001.jpg|--><a href="https://hldm.org/uploads/posts/2015-05/1430582900_2015-05-02_00001.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2015-05/thumbs/1430582900_2015-05-02_00001.jpg" alt='Access' title='Access'  /></a><!--TEnd--></div><br /><br />The map is somewhat similar to stalkyard and lambda_bunker. It is well made and fits perfectly into the style of the standard Half-Life maps.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Nikita</dc:creator>
<pubDate>Sat, 02 May 2015 19:11:11 +0300</pubDate>
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