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<title>Files - Half-Life DeathMatch</title>
<link>https://hldm.org/en/</link>
<language>en</language>
<description>Files - Half-Life DeathMatch</description>
<generator>DataLife Engine</generator>
<item>
<title>HLDM_Mechfire</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/408-hldm_mechfire.html</guid>
<link>https://hldm.org/en/files/maps/408-hldm_mechfire.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2020-11/1606407284_hldm_mechfire0004.jpg|--><a href="https://hldm.org/uploads/posts/2020-11/1606407284_hldm_mechfire0004.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2020-11/thumbs/1606407284_hldm_mechfire0004.jpg" alt='HLDM_Mechfire' title='HLDM_Mechfire'  /></a><!--TEnd--></div><br /><br />A new map by Leo set in an abandoned industrial plant. You can walk on the roofs and fly with the gauss. The action takes place at an abandoned plant.<br />The plant stood outside the city. In the old days life was in full swing here, the machines were running, and people worked "in the name of and for the good of all".<br />But many years later times changed. The plant fell into decline. The city grew, new high-rise neighborhoods appeared, while the machine tools and equipment kept rotting away. The only visitors were scrap metal hunters.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Leo</dc:creator>
<pubDate>Thu, 26 Nov 2020 19:43:48 +0300</pubDate>
</item>
<item>
<title>Maps ported from PS2</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/402-portirovannye-iz-ps2-karty.html</guid>
<link>https://hldm.org/en/files/maps/402-portirovannye-iz-ps2-karty.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2020-01/1578490698_ps2debris_5.jpg|--><a href="https://hldm.org/uploads/posts/2020-01/1578490698_ps2debris_5.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2020-01/thumbs/1578490698_ps2debris_5.jpg" alt='Maps ported from PS2' title='Maps ported from PS2'  /></a><!--TEnd--></div><br /><br />Maps ported from Half-Life DeathMatch on the PlayStation 2.<br />Some of them are completely new maps, and some are the familiar datacore and stalkyard, only slightly changed. All the maps are small and suit a small number of players on a server. The maps have no health or armor chargers, and no secrets either.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Nikita</dc:creator>
<pubDate>Wed, 08 Jan 2020 17:23:36 +0300</pubDate>
</item>
<item>
<title>Deadlab2</title>
<guid isPermaLink="true">https://hldm.org/en/files/maps/396-deadlab2.html</guid>
<link>https://hldm.org/en/files/maps/396-deadlab2.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2018-01/1515692765_deadlab2-28120006.jpg|--><a href="https://hldm.org/uploads/posts/2018-01/1515692765_deadlab2-28120006.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2018-01/thumbs/1515692765_deadlab2-28120006.jpg" alt='Deadlab2' title='Deadlab2'  /></a><!--TEnd--></div><br />The continuation of the story and setting of the Deadlab map.]]></description>
<category><![CDATA[Maps]]></category>
<dc:creator>Leo</dc:creator>
<pubDate>Thu, 11 Jan 2018 21:15:03 +0300</pubDate>
</item>
<item>
<title>Invisible Man (Full Version)</title>
<guid isPermaLink="true">https://hldm.org/en/files/models/381-nevidimka-polnaya-versiya.html</guid>
<link>https://hldm.org/en/files/models/381-nevidimka-polnaya-versiya.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2016-08/1470397698_screenshot_1.jpg|--><a href="https://hldm.org/uploads/posts/2016-08/1470397698_screenshot_1.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2016-08/thumbs/1470397698_screenshot_1.jpg" alt='Invisible Man (Full Version)' title='Invisible Man (Full Version)'  /></a><!--TEnd--></div><br /><br />Strange as it may sound, this is the *full version* of the invisible man.<br />So now you can't see the head either, only the red eyes  <!--smile:twisted--><img style="vertical-align: middle;border: none;" alt="twisted" src="https://hldm.org/system/data/emoticons/twisted.gif" /><!--/smile--> <br />Now the suit is completely invisible, though that depends on who you ask.<br />Made it for servers. Like, pay 20 rubles and be invisible for 10 rounds.]]></description>
<category><![CDATA[Player models]]></category>
<dc:creator>3axap</dc:creator>
<pubDate>Fri, 05 Aug 2016 14:48:30 +0300</pubDate>
</item>
<item>
<title>Golden 357</title>
<guid isPermaLink="true">https://hldm.org/en/files/models_weapon/magnum/380-zolotoy-357.html</guid>
<link>https://hldm.org/en/files/models_weapon/magnum/380-zolotoy-357.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2016-08/1470395997_screenshot_1.jpg|--><a href="https://hldm.org/uploads/posts/2016-08/1470395997_screenshot_1.jpg" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2016-08/thumbs/1470395997_screenshot_1.jpg" alt='Golden 357' title='Golden 357'  /></a><!--TEnd--></div><br /><br />Golden 357. Unfortunately, out of all the sounds, I only added the firing sounds. (The rest of the ones I made were total crap)<br />I also added new hands in the CS 1.6 style (if you don't like the hands, sorry, the new version will have HL hands). Well, that's it.<br />]]></description>
<category><![CDATA[.357 Magnum]]></category>
<dc:creator>3axap</dc:creator>
<pubDate>Fri, 05 Aug 2016 14:19:25 +0300</pubDate>
</item>
<item>
<title>Penguin with a Grenade</title>
<guid isPermaLink="true">https://hldm.org/en/files/cs/379-pingvin-s-granatoy.html</guid>
<link>https://hldm.org/en/files/cs/379-pingvin-s-granatoy.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2016-07/1468800573_screenshot_1.png|--><a href="https://hldm.org/uploads/posts/2016-07/1468800573_screenshot_1.png" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2016-07/thumbs/1468800573_screenshot_1.png" alt='Penguin with a Grenade' title='Penguin with a Grenade'  /></a><!--TEnd--></div><br /><br />Leo uploaded the same thing, but for Half life. Here you go, this one is for CS 1.6. Replaces the grenade (HE). But there's no P model.<br />]]></description>
<category><![CDATA[Counter-Strike files]]></category>
<dc:creator>3axap</dc:creator>
<pubDate>Mon, 18 Jul 2016 03:08:54 +0300</pubDate>
</item>
<item>
<title>Invisible Scientist</title>
<guid isPermaLink="true">https://hldm.org/en/files/models/378-uchenyy-nevedimka.html</guid>
<link>https://hldm.org/en/files/models/378-uchenyy-nevedimka.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2016-07/1468799018_screenshot_1.png|--><a href="https://hldm.org/uploads/posts/2016-07/1468799018_screenshot_1.png" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2016-07/thumbs/1468799018_screenshot_1.png" alt='Invisible Scientist' title='Invisible Scientist'  /></a><!--TEnd--></div><br />So this is my old model (my first one). I don't know who needs it, but here it is. The idea is that we can see the scientist himself (just the head), but not the suit (almost). The suit is transparent. Well, your first work on characters always turns out like this, kinda crappy...]]></description>
<category><![CDATA[Player models]]></category>
<dc:creator>3axap</dc:creator>
<pubDate>Mon, 18 Jul 2016 02:43:59 +0300</pubDate>
</item>
<item>
<title>Kung Fu</title>
<guid isPermaLink="true">https://hldm.org/en/files/cs/377-kungfu.html</guid>
<link>https://hldm.org/en/files/cs/377-kungfu.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2016-07/1468796122_screenshot_1.png|--><a href="https://hldm.org/uploads/posts/2016-07/1468796122_screenshot_1.png" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2016-07/thumbs/1468796122_screenshot_1.png" alt='Kung Fu' title='Kung Fu'  /></a><!--TEnd--><br /></div><br />Ever dreamed of breaking your friend's nose with a kick? I think everyone has wanted that at some point! If you can't do it for real, now you can do it in the game! Has its own sounds. (Replaces the knife). Just like in some mod, I think it was " The Specialists "]]></description>
<category><![CDATA[Counter-Strike files]]></category>
<dc:creator>3axap</dc:creator>
<pubDate>Mon, 18 Jul 2016 01:55:32 +0300</pubDate>
</item>
<item>
<title>Flamethrower Replacing the Egon</title>
<guid isPermaLink="true">https://hldm.org/en/files/models_weapon/gauss/376-ognemet-vmesto-egon.html</guid>
<link>https://hldm.org/en/files/models_weapon/gauss/376-ognemet-vmesto-egon.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2016-07/1468556619_hl-2016-07-15-15-02-58-78.png|--><a href="https://hldm.org/uploads/posts/2016-07/1468556619_hl-2016-07-15-15-02-58-78.png" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2016-07/thumbs/1468556619_hl-2016-07-15-15-02-58-78.png" alt='Flamethrower Replacing the Egon' title='Flamethrower Replacing the Egon'  /></a><!--TEnd--></div><br /><br />Ever dreamed of roasting your buddy like a pig on a spit? Well, here you go - a flamethrower that replaces the plain, boring, old egon. The flamethrower has its own sounds, firing effects and model. Author - me. Well, 3ахар. Version "BETA-ALPHA-GAMMA-DEMO"]]></description>
<category><![CDATA[Gauss]]></category>
<dc:creator>3axap</dc:creator>
<pubDate>Fri, 15 Jul 2016 07:23:57 +0300</pubDate>
</item>
<item>
<title>HL 2 Crossbow</title>
<guid isPermaLink="true">https://hldm.org/en/files/cs/375-hl-2-crossbow.html</guid>
<link>https://hldm.org/en/files/cs/375-hl-2-crossbow.html</link>
<description><![CDATA[<div style="text-align:center;"><!--TBegin:https://hldm.org/uploads/posts/2016-07/1468555686_hlmv-2016-07-15-15-03-30-39.png|--><a href="https://hldm.org/uploads/posts/2016-07/1468555686_hlmv-2016-07-15-15-03-30-39.png" onclick="return hs.expand(this)" ><img src="https://hldm.org/uploads/posts/2016-07/thumbs/1468555686_hlmv-2016-07-15-15-03-30-39.png" alt='HL 2 Crossbow' title='HL 2 Crossbow'  /></a><!--TEnd--></div><br /><br />2 years ago I uploaded something similar, but now the scout sniper rifle is replaced by the crossbow from Hl 2.]]></description>
<category><![CDATA[Counter-Strike files]]></category>
<dc:creator>3axap</dc:creator>
<pubDate>Fri, 15 Jul 2016 07:07:42 +0300</pubDate>
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