Half-Life DeathMatch / Tag cloud / Jussi Kivilinna
Jussi Kivilinna is a mapper and scripter. He wrote several useful metamod plugins.
He made his maps in the 2000s.

GitHub page: https://github.com/jkivilin
Website: http://koti.kapsi.fi/~jukivili/web/
First map: RedShadow

7-07-2014, 23:43

Squidyard

A classic Half-Life map: standard textures, crates, ladders. Well made in terms of both performance and design.

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7-07-2014, 23:38

Varrock

An urban setting. The map is somewhat reminiscent of cs_italy for Counter-Strike. Fairly large, with both open areas and mazes.

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7-07-2014, 23:33

Lacitrev

The map is a mountain gorge with waterfalls and small ponds. The most memorable part is the swamp, thanks to how unusually it's made.

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7-07-2014, 23:26

Zeroceromon

A datacore/rapidcore-style laboratory. What sets it apart is the size of the corridors: they're a bit narrower, which makes the map feel like a maze. Great for running around with a shotgun. There are several secret rooms.

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7-07-2014, 23:19

Teyemanon

A small stalkyard-style map. A few corridors and open areas.

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7-07-2014, 23:01

Templecore

A fairly large and unusual map. It's a mountainous area with a laboratory hidden inside, similar to datacore. There are both open areas and mazes.

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7-07-2014, 22:55

Kontit

The map is split into two symmetrical zones. It's a warehouse full of crates that make the area feel like a maze. Made way back in 2000.

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