Our maps
All information about creating new levels, testing and so on is posted on the forum in the "Maps" section and the "Testing, BugTrack" subsection
20-03-2013, 20:28
Entrance 2
Another map from our portal. 512x512 textures were used to make the map more detailed, and it hasn't lost any performance because of it: the fps is fine, and so is the wpoly. There is also a version of the map for Counter-Strike and Opposing Force.
14-01-2013, 09:04
hldm_forever
A map created by our community. It took more than 8 months to make. The main idea of the map is lots of secrets with passages between them. In every hidden room you'll find another one, and inside that one yet another, and so on. The map was based on 6000_6v6. hldm_forever is not a remake or a modification; it was…
2-06-2012, 23:46
fastANDfaster3
A new map from our portal. This time it's a completely reworked fastANDfaster2; the differences from that map are significant, and it's half the size. fastANDfaster3 performs better than many other maps. The map is made in a somewhat unusual style: the walls, floors and ceilings are covered in single-color textures.
6-12-2011, 17:54
Crossfire_emperors
A map from our portal. A modification of the standard crossfire map. Loads of secrets and cool tricks.
11-11-2011, 04:05
Space Combat
Space Combat, a map created by our community. The map is in the style of good old Quake III. The textures were ported from Half-Life 2. The map has been fully tested, and all bugs were fixed during the testing stage.