17-10-2014, 20:47

TurretFortress: Sven Coop Map Guide

The general idea of the TurretFortress map is to fend off waves of monsters. Each player carries out his own task; there are several of them on the map, they are all different, and every one of them is very important. TurretFortress plays differently from other maps: there is no need to rush headlong at the monsters…

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11-10-2014, 21:57

Torrent

A map in the DeathMatch Classic style, with lava and futuristic structures everywhere, while outside it is snowing, and at the sight of it you might think the game is lagging a bit.

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11-10-2014, 21:48

Lavalab

We find ourselves somewhere in a canyon, in a partly ruined laboratory, surrounded by nothing but mountains and lava, and you really don't want to fall into it.

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11-10-2014, 21:36

F_Aero

A high-contrast map in a Quake-like style. Despite the minimal number of textures, the map looks really great. The sound design is top-notch too.

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7-07-2014, 23:43

Squidyard

A classic Half-Life map: standard textures, crates, ladders. Well made in terms of both performance and design.

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7-07-2014, 23:38

Varrock

An urban setting. The map is somewhat reminiscent of cs_italy for Counter-Strike. Fairly large, with both open areas and mazes.

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7-07-2014, 23:33

Lacitrev

The map is a mountain gorge with waterfalls and small ponds. The most memorable part is the swamp, thanks to how unusually it's made.

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7-07-2014, 23:26

Zeroceromon

A datacore/rapidcore-style laboratory. What sets it apart is the size of the corridors: they're a bit narrower, which makes the map feel like a maze. Great for running around with a shotgun. There are several secret rooms.

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7-07-2014, 23:19

Teyemanon

A small stalkyard-style map. A few corridors and open areas.

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7-07-2014, 23:01

Templecore

A fairly large and unusual map. It's a mountainous area with a laboratory hidden inside, similar to datacore. There are both open areas and mazes.

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