7-07-2014, 22:55

Kontit

The map is split into two symmetrical zones. It's a warehouse full of crates that make the area feel like a maze. Made way back in 2000.

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10-05-2014, 10:29

Firecross

Firecross is yet another Crossfire modification from our portal. The terrain is a proving ground for testing all sorts of weapons, from pistols to ballistic missiles. There are targets to shoot at. The bunker on the map has been modified, and the red button has been moved to the yard. There are secrets, tricks and…

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7-04-2014, 20:07

Porting maps without decompiling

This article is about porting maps to Half-Life from other GoldSource games (Counter-Strike, Team Fortress Classic, Day of Defeat and others). I think anyone who likes making things for Half-Life will enjoy it. The porting process isn't boring or repetitive. Porting a single map takes roughly anywhere from 10 minutes…

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13-03-2014, 00:58

Frontier

Another map from our portal. Rocky terrain, similar to argilla and entrance 2. The map is a great fit for arena, since the terrain is fairly open. The gameplay is well thought out and the weapons are balanced.

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11-03-2014, 20:10

Painkiller_phv

A DeathMatch-style map. A very good-looking map with nice design. The map's performance isn't great; fps drops are possible on weaker computers. The map has nothing to do with the game Painkiller.

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23-04-2013, 00:54

Argilla

Another map from the hldm.org portal. We're at a base located in the mountains, with practically nothing but clay all around. In fact, that's exactly what the map's name means: "Clay". The map's style is similar to Entrance 2.

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22-04-2013, 15:23

Crossfire Jump

Crossfire jump is one of the best-known and, I'd even say, one of the most successful modifications of the most standard of all standard maps. The main difference, and probably the biggest downside, is that you can move around on the rooftops, which campers just love. The bunker has also seen some small changes. A…

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21-04-2013, 15:44

X Flight

A small DeathMatch-style map. Suitable for a small number of players. There are two small structures facing each other on the map. The structures have jump pads for getting around. There's deadly water: fall into it and you die instantly. The map's name means "Flight".

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21-04-2013, 15:37

Spirit

A DeathMatch-style map. The author really went to town with the lighting: every room has its own color, though that's more of a minus for the map than a plus. Spirit has no performance problems. Suitable for arena and regular modes. Overall, a good map.

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21-04-2013, 15:20

Sparm R

The map's style is similar to Lantastic. Excellent sound design, despite the rather simple visuals. Not a very popular map, but a pretty good one.

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