Maps for Half-Life

Maps are game locations, everything that surrounds the player (trees, buildings and so on). Game maps are also called levels.
Playing on different levels adds variety to the gameplay. Some maps are so unique and interesting that the gameplay on them can change considerably.

A selection of what we consider interesting maps for Half-Life. Some maps are sorted into the following categories: crossfire modifications, killbox map modifications and our maps (made by our community).

2-05-2015, 19:03

13thflaw

A well-made modification of Frenzy. Some textures have been replaced, the layout has been slightly changed, and the weapon placement has been tweaked a bit. The map has been darkened, which makes it look more realistic. The ceiling has also been removed.

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2-05-2015, 19:00

2aren13

A small map with one big room. Great for arena play.

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30-04-2015, 09:46

Stalevar

A new map from our portal. Its style is a bit reminiscent of Frontier and Entrance2, but the setting is completely different. Using the Anti SelfGauss amx plugin on the server is recommended.

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11-10-2014, 21:57

Torrent

A map in the DeathMatch Classic style, with lava and futuristic structures everywhere, while outside it is snowing, and at the sight of it you might think the game is lagging a bit.

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11-10-2014, 21:48

Lavalab

We find ourselves somewhere in a canyon, in a partly ruined laboratory, surrounded by nothing but mountains and lava, and you really don't want to fall into it.

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11-10-2014, 21:36

F_Aero

A high-contrast map in a Quake-like style. Despite the minimal number of textures, the map looks really great. The sound design is top-notch too.

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7-07-2014, 23:43

Squidyard

A classic Half-Life map: standard textures, crates, ladders. Well made in terms of both performance and design.

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7-07-2014, 23:38

Varrock

An urban setting. The map is somewhat reminiscent of cs_italy for Counter-Strike. Fairly large, with both open areas and mazes.

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7-07-2014, 23:33

Lacitrev

The map is a mountain gorge with waterfalls and small ponds. The most memorable part is the swamp, thanks to how unusually it's made.

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7-07-2014, 23:26

Zeroceromon

A datacore/rapidcore-style laboratory. What sets it apart is the size of the corridors: they're a bit narrower, which makes the map feel like a maze. Great for running around with a shotgun. There are several secret rooms.

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