Maps for Half-Life
Playing on different levels adds variety to the gameplay. Some maps are so unique and interesting that the gameplay on them can change considerably.
A selection of what we consider interesting maps for Half-Life. Some maps are sorted into the following categories: crossfire modifications, killbox map modifications and our maps (made by our community).
21-04-2013, 15:00
Rigor
A small map in the style of Crossfire, Doublecross and Boot Camp. There are several buildings on the map housing medkits, chargers and weapons. It's set at night, but despite that the map isn't all that dark. Suitable for team and regular DeathMatch battles. Performance is fine.
21-04-2013, 14:31
Dmcity
The map depicts some kind of military base with cover and small buildings. There's an underground tunnel. DmCity is done in orange tones, which looks a lot like an evening in the desert. The weapon balance is fine. Works well for regular and team DeathMatch modes.
21-04-2013, 13:52
Black-area83
A little-known map in the style of a Half-Life lab. The lab is located in the mountains. The map works well for the regular DeathMatch mode. Performance is fine; fps doesn't drop anywhere. The design is decent, and the map is made with good taste.
20-04-2013, 18:13
AG Crossfire
The most popular and well-known variation of the crossfire map. Main differences: there's no airstrike and no bunker as such; you can get into the blue room (which isn't all that blue ;)) using the use key ("E" by default). Naturally, the textures have been changed.
20-04-2013, 17:45
Adv_crossfire
A modification of the standard crossfire map. Overall there are a lot of changes, the main one being that there's no bunker. The map's design is average, but the modification itself is great for GunGame servers.