Maps for Half-Life

Maps are game locations, everything that surrounds the player (trees, buildings and so on). Game maps are also called levels.
Playing on different levels adds variety to the gameplay. Some maps are so unique and interesting that the gameplay on them can change considerably.

A selection of what we consider interesting maps for Half-Life. Some maps are sorted into the following categories: crossfire modifications, killbox map modifications and our maps (made by our community).

21-04-2013, 15:20

Sparm R

The map's style is similar to Lantastic. Excellent sound design, despite the rather simple visuals. Not a very popular map, but a pretty good one.

1 Read more

21-04-2013, 15:04

Rustmill

A good-looking map depicting some kind of abandoned factory or warehouse. The weapon balance is fine, and so is the performance.

0 Read more

21-04-2013, 15:00

Rigor

A small map in the style of Crossfire, Doublecross and Boot Camp. There are several buildings on the map housing medkits, chargers and weapons. It's set at night, but despite that the map isn't all that dark. Suitable for team and regular DeathMatch battles. Performance is fine.

1 Read more

21-04-2013, 14:50

Recor

Another map that looks like some kind of lab, though not quite a lab. Performance, weapon balance and gameplay are all fine overall.

0 Read more

21-04-2013, 14:42

Homeworld

A fairly popular map in Adrenaline Gamer. It's built in the style of a medieval fortress, with some DeathMatch Classic-style elements added (teleporters, jump pads). Although the player ends up in the Middle Ages, the weapons there are quite modern.

0 Read more

21-04-2013, 14:31

Dmcity

The map depicts some kind of military base with cover and small buildings. There's an underground tunnel. DmCity is done in orange tones, which looks a lot like an evening in the desert. The weapon balance is fine. Works well for regular and team DeathMatch modes.

0 Read more

21-04-2013, 13:58

Cast

An unusual map in the standard Half-Life DeathMatch style. It's great for the standard mode and will appeal to those who like to wander around. Despite being a bit confusing and having a mishmash of textures, the map performs fine.

0 Read more

21-04-2013, 13:52

Black-area83

A little-known map in the style of a Half-Life lab. The lab is located in the mountains. The map works well for the regular DeathMatch mode. Performance is fine; fps doesn't drop anywhere. The design is decent, and the map is made with good taste.

0 Read more

20-04-2013, 18:13

AG Crossfire

The most popular and well-known variation of the crossfire map. Main differences: there's no airstrike and no bunker as such; you can get into the blue room (which isn't all that blue ;)) using the use key ("E" by default). Naturally, the textures have been changed.

8 Read more

20-04-2013, 17:45

Adv_crossfire

A modification of the standard crossfire map. Overall there are a lot of changes, the main one being that there's no bunker. The map's design is average, but the modification itself is great for GunGame servers.

2 Read more