Maps for Half-Life

Maps are game locations, everything that surrounds the player (trees, buildings and so on). Game maps are also called levels.
Playing on different levels adds variety to the gameplay. Some maps are so unique and interesting that the gameplay on them can change considerably.

A selection of what we consider interesting maps for Half-Life. Some maps are sorted into the following categories: crossfire modifications, killbox map modifications and our maps (made by our community).

17-02-2013, 13:46

xenergy

Yet another take on a Xen-themed map. A spacious map with detailed textures and level geometry and Xen-style lighting. It has everything that makes Xen what it is: jump pads that take you up to various high spots, crystals that light up the dark corners of the area, teleporters, cliffs and "living" trees.

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4-02-2013, 00:43

ChilDM

A small map with a children's playground in the center. It's a bit unusual, since it's not clear where the action takes place. There's a train like on subtransit, and a ventilation duct too. The author probably didn't finish what he had in mind, as shown by an empty room you can't get into. Overall the map is decent…

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3-02-2013, 14:27

xen_dm

The world of Xen, with its local gimmicks: low gravity, "trampolines", and there's also a pool that heals your wounds. A fairly rare kind of map: in Half-Life DeathMatch you rarely come across Xen maps, but here's one of them.

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3-02-2013, 14:02

devils_island

A small map that's easy to learn, but the firefights on it can be pretty tough. Despite its modest size, the map's gameplay is quite good: the usual Half-Life firefights become a bit different and more interesting.

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3-02-2013, 13:40

boot3

Slightly bigger than the previous boot2. The map's gimmick is that you spawn with a decent arsenal of weapons. Armor you'll have to find yourself =) The map is a sort of modification of the standard boot_camp. The night-time design makes the map quite appealing.

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3-02-2013, 13:33

bewt2

A decent remake of a well-known map (boot_camp). Fairly well balanced. Interesting in its own way. The only downside is the lighting, which is so-so at best.

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29-01-2013, 18:03

ag_hidden_lab

A map included in the Adrenaline Gamer mod: a lab with lots of corridors and passages. The ag_hidden_lab map is quite spacious, and bhopping on it is a pure pleasure. The map's design isn't bad either; it fits right in with Half-Life 1 maps.

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29-01-2013, 16:43

[KM]_Rapidcore

A modification of the standard rapidcore map. The map has been reworked by about 90%, so you could say it merely resembles the standard rapidcore. It has an exit to the outside. The map's design is good, but it doesn't compare to the standard map.

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14-01-2013, 09:04

hldm_forever

A map created by our community. It took more than 8 months to make. The main idea of the map is lots of secrets with passages between them. In every hidden room you'll find another one, and inside that one yet another, and so on. The map was based on 6000_6v6. hldm_forever is not a remake or a modification; it was…

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7-01-2013, 00:06

ytani2

A beautiful map. Players will have to fight on some kind of ship. The map's performance stays top-notch, stable FPS guaranteed.

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